Hi! I'm Pennie Taylor. I'm a community organizer in my neighborhood & I've been working in art & museum education since 2007. I've developed digital resources, interactive installations, and programs at museums including the ICA Boston, the MIT Museum, Harvard Forest's Fisher Museum & the Rose Art Museum. I was a lecturer at Northeastern University’s College of Art, Media & Design. I work with artists & scientists to communicate ideas about ecology & climate change through my business, Penelope Taylor Studio. As the first Community Curator at the Somerville Museum, I explored the impact of climate change in the city in Triple Decker Ecology with artist David Buckley Borden. I'm excited to be on the team for Charles River Floating Wetlands, a 2018 Sasaki Foundation Design Award winner.
Why the long face? game came to be at the 2014 Harvard metaLAB Beautiful Data workshop. The workshop, supported by the Getty Institute, asked us to envision new ways to engage with museum collections and open collections data. I thought it would be fun to get to know a collection through your face, and to make humans make the faces that humans made for animals.
I made a Hungarian Why the long face? deck, with faces from the Magyar Természettudományi Múzeum (Hungarian Natural History Museum) and Budapest Agricultural Museum, as artist-in-residence with Igor Metropol, Budapest, in spring 2015.
Why the long face? has been supported in 2014 and 2016 Mitchell Fellowship Awards, 2015 Somerville Arts Council Interrelated Media Grant, and 2017 Assets for Artists grant.
Why the long face? game came to be at the 2014 Harvard metaLAB Beautiful Data workshop. The workshop, supported by the Getty Institute, asked us to envision new ways to engage with museum collections and open collections data. I thought it would be fun to get to know a collection through your face, and to make humans make the faces that humans made for animals.
I made a Hungarian Why the long face? deck, with faces from the Magyar Természettudományi Múzeum (Hungarian Natural History Museum) and Budapest Agricultural Museum, as artist-in-residence with Igor Metropol, Budapest, in spring 2015.
Why the long face? has been supported in 2014 and 2016 Mitchell Fellowship Awards, 2015 Somerville Arts Council Interrelated Media Grant, and 2017 Assets for Artists grant.
A successful Kickstarter launched the first edition of the game in December, 2015.
I live with Bags & Jacob in Somerville, Massachusetts, USA.